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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Spiele
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Angband290
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playing.txt
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2000-04-10
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=== Playing the Game ===
Most of your interaction with Angband will take the form of "commands".
Every Angband command consists of an "underlying command" plus a variety of
optional or required arguments, such as a repeat count, a direction, or the
index of an inventory object. Commands are normally specified by typing a
series of keypresses, from which the underlying command is extracted, along
with any encoded arguments. You may choose how the standard "keyboard keys"
are mapped to the "underlying commands" by choosing one of the two standard
"keysets", the "original" keyset or the "roguelike" keyset.
The original keyset is very similar to the "underlying" command set,
with a few additions (such as the ability to use the numeric "directions" to
"walk" or the "5" key to "stay still"). The roguelike keyset provides similar
additions, and also allows the use of the h/j/k/l/y/u/b/n keys to "walk" (or,
in combination with the shift or control keys, to run or alter), which thus
requires a variety of key mappings to allow access to the underlying commands
used for walking/running/altering. In particular, the "roguelike" keyset
includes many more "capital" and "control" keys, as shown below.
Note that any keys that are not required for access to the underlying
command set may be used by the user to extend the "keyset" which is being
used, by defining new "keymaps". To avoid the use of any "keymaps", press
backslash ("\") plus the "underlying command" key. This is normally only
used in "macro" definitions. You may enter "control-keys" as a caret ("^")
plus the key (so "^" + "p" yields "^P").
Some commands allow an optional "repeat count", which allows you to tell
the game that you wish to do the command multiple times, unless you press a
key or are otherwise disturbed. To enter a "repeat count", type '0', followed
by the numerical count, followed by the command. You must type "space" before
entering certain commands. Skipping the numerical count yields a count of 99.
An option allows certain commands (open, disarm, alter, etc) to auto-repeat.
Some commands will prompt for extra information, such as a direction, an
inventory or equipment item, a spell, a textual inscription, the symbol of a
monster race, a sub-command, a verification, an amount of time, a quantity,
a file name, or various other things. Normally you can hit return to choose
the "default" response, or escape to cancel the command entirely.
Some commands will prompt for a spell or an inventory item. Pressing
space (or '*') will give you a list of choices. Pressing "-" (minus) selects
the item on the floor. Pressing a lowercase letter selects the given item.
Pressing a capital letter selects the given item after verification. Pressing
a numeric digit '#' selects the first item (if any) whose inscription contains
"@#" or "@x#", where "x" is the current "underlying command". You may only
specify items which are "legal" for the command. Whenever an item inscription
contains "!*" or "!x" (with "x" as above) you must verify its selection.
Some commands will prompt for a direction. You may enter a "compass"
direction using any of the "direction keys" shown below. Sometimes, you may
specify that you wish to use the current "target", by pressing "t" or "5", or
that you wish to select a new target, by pressing "*" (see "Target" below).
Original Keyset Directions Roguelike Keyset Directions
7 8 9 y k u
4 6 h l
1 2 3 b j n
Each of the standard keysets provides some short-cuts over the "underlying
commands". For example, both keysets allow you to "walk" by simply pressing
an "original" direction key (or a "roguelike" direction key if you are using
the roguelike keyset), instead of using the "walk" command plus a direction.
The roguelike keyset allows you to "run" or "alter" by simply holding the
shift or control modifier key down while pressing a "roguelike" direction key,
instead of using the "run" or "alter" command plus a direction. Both keysets
allow the use of the "5" key to "stand still", which is most convenient when
using the original keyset.
Note that on many systems, it is possible to define "macros" to various
keys, or key combinations, so that it is often possible to make macros which,
for example, allow the use of the shift and/or control modifier keys, plus a
numeric keypad key, to specify the "run" or "alter" command, with the given
direction, regardless of any keymap definitions, by using the fact that you
can always, for example, use "\" + "." + "6", to specify "run east".
=== Original Keyset Command Summary ===
a Aim a wand A Activate an artifact
b Browse a book B Bash a door
c Close a door C Character description
d Drop an item D Disarm a trap
e Equipment list E Eat some food
f Fire an item F Fuel your lantern/torch
g Stay still (flip pickup) G Gain new spells/prayers
h (unused) H (unused)
i Inventory list I Observe an item
j Jam a door J (unused)
k Destroy an item K (unused)
l Look around L Locate player on map
m Cast a spell M Full dungeon map
n (unused) N (unused)
o Open a door or chest O (unused)
p Pray a prayer P (unused)
q Quaff a potion Q Quit (commit suicide)
r Read a scroll R Rest for a period
s Search for traps/doors S Toggle search mode
t Take off equipment T Dig a tunnel
u Use a staff U (unused)
v Throw an item V Version info
w Wear/wield equipment W (unused)
x (unused) X (unused)
y (unused) Y (unused)
z Zap a rod Z (unused)
! Interact with system ^A (special - debug command)
@ Interact with macros ^B (unused)
# (unused) ^C (special - break)
$ User interface ^D (unused)
% Interact with visuals ^E Toggle choice window
^ (special - control key) ^F Repeat level feeling
& Interact with colors ^G (unused)
* Target monster or location ^H (unused)
( Load screen dump ^I (special - tab)
) Dump screen dump ^J (special - linefeed)
{ Inscribe an object ^K (unused)
} Uninscribe an object ^L (unused)
[ (unused) ^M (special - return)
] (unused) ^N (unused)
- Walk (flip pickup) ^O (unused)
_ Enter store ^P Show previous messages
+ Alter grid ^Q (unused)
= Set options ^R Redraw the screen
; Walk (with pickup) ^S Save and don't quit
: Take notes ^T (unused)
' (unused) ^U (unused)
" Enter a user pref command ^V Repeat last command
, Stay still (with pickup) ^W (special - wizard mode)
< Go up staircase ^X Save and quit
. Run ^Y (unused)
> Go down staircase ^Z (special - borg command)
\ (special - bypass keymap) | (unused)
` (special - escape) ~ Check knowledge
/ Identify symbol ? Help
=== Roguelike Keyset Command Summary ===
a Zap a rod (Activate) A Activate an artifact
b (walk - south west) B (run - south west)
c Close a door